Supporting Education Performance With Gaming Awards

With the school term rapidly coming to a close our education district prepares to perform its annual performance and achievement reward event.  This usually consists of seeing that students are rewarded for their performance during the semester.  They receive something that will encourage even better performance during the break and in the next session.

We usually reward students with additions or upgrades to home computer gaming systems; These rewards are usually some of the most popular given.  Our district orders them using Groupon promo codes and coupons for GameStop, which sells a wide selection of new computer games, upgrades and accessories as well as pre-used or new hardware or equipment.  We also use Groupon coupons to get new accessories that can enhance peoples’ home gaming systems.  These are particularly popular rewards for those whose gaming systems may need upgrading to play the latest online games.  We also give special awards to students who attend magnet school programs.  Games that enhance science, technology, engineering and math knowledge and skills are particularly popular for the students at these programs.


Our policy is to give accessories or games that will be relevant to the studies that they will be pursuing during their upcoming school semester.  We collect the next semesters’ proposed class study plans and curricula from teachers a month or so prior to the rewards season.  Then we review games and equipment offered on the GameStop website.  A committee of teachers, computer gaming specialists and parents is responsible for reviewing products and identifying those items that best support the objectives identified for the next semester classes.   Our district has even received whole systems from hardware and software manufacturers, who donate them as part of a program designed to see that every family in the district is equipped for life in today’s computer-savvy society.

The committee often consults with the folks at GameStop and with folks from local colleges and computer online gaming clubs when they need some comments or opinions about a particular game and may survey gamers to learn whether a game can enhance the goals of educators.  The overall program is regularly evaluated to determine the degree that it supports the overall education system goals.